class DamTypeIonBlast extends WeaponDamageType
	abstract;

defaultproperties
{
    DeathString="%o was OBLITERATED by %k!"
	MaleSuicide="%o was OBLITERATED"
	FemaleSuicide="%o was OBLITERATED"

    WeaponClass=class'Painter'

    bDetonatesGoop=true
    GibModifier=0
    bSuperWeapon=true
    bSkeletize=true
    bArmorStops=false
    DamageOverlayMaterial=Material'UT2004Weapons.ShockHitShader'
    DamageOverlayTime=1.0
}
